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Author Comment
youngnbum
Unregistered User
(2/18/05 7:22 pm)
Anyone play Werewolf:The Apocloypse?
hey, ya'll. this is to all you storytellers who know what they r doin'. lol. i'm storyteller for my group of 3 and really what to start from their first change, meet'n ea. other along the way. i know what they want and how to put it together, but not w/ their thoughts 'n actions along the way. my problem is...i'm a really, really slow thinker. my only sense of organization is either writin or typin. any suggestions, pleeeeeeeease? :/

redtriskell
Registered User
(2/25/05 1:35 pm)
Re: Anyone play Werewolf:The Apocloypse?
As a matter of fact, I do play werewolf. As both player and storyteller. Starting at first change is difficult unless you already have a plan for the players to meet each other and have a reason for them to stay together. Also, are you larping or tabletop? It makes a difference. The best advice I can give you as a story teller is to allow a lot of room for things your players will come up with to do that you never thought of. Be flexible and consistent. Is this the first time you've run? If so, I suggest a shorter story arc to get a feel for what everybody wants to do. Every group is different and the players all want different things from their playing. Some want to be heroes, some want to vent violent urges by killing stuff, some want to be sneaky... you get the picture. Find out what they want as people, not as characters, and you can fashion a story to suit their desires. Research is good, especially current events. For example, about two weeks ago, a priest in Ohio went to open his church and discovered a headless, burnt corpse outside the chapel doors. This actually occurred, complete with mystified police trying to ID the body and how it died and how it got to the church. My friends and I call these kinds of news items "Werewolves in the news" and they are incredibly useful for generating story ideas or events. Another thing to keep in mind is the experience level of the players. Are they going to be able to follow your story? Do they have enough experience as players to decode clues? Are they disciplined enough not to use out of character information? Will they care about your NPC's? Are any of them attention hogs? I could probably run on about this for hours because I really like this game and I love the people I play with. If you want, you can email me at redtriskell@earthlink.net for further discussion. My last bit of advice is not to be a rules fanatic- the books are suggestions. Use what works for you and your friends and dump the rest. As long as you apply your house rules consistently for everybody, it doesn't really matter which rules you use. Me and mine use 2nd edition rules, with our modifications, because we thought 3rd ed. sucked and took away too much freedom and creativity from the players. Plus, it was slanted for larping, we thought. We tabletop; the rules need to be a little more flexible for playing with dice.;)

GreenMonk
Registered User
(3/4/05 1:40 pm)
Re: Anyone play Werewolf:The Apocloypse?
Another good suggestion while getting used to running a game is to try, at the end of each session, to ask the players how things went in that session. Seems a little weird, but they may tell you some of the places you are stumbling as a ST as well as let you know more of what they want to do as players and characters.

I too both play and run Werewolf. For many years, I have felt that the biggest problems that White Wolf has been having in their games is that if you follow the rule books, cool things that have happened in games I have played no longer show up. So keep in mind the things that your players have done...not neccesarily just in this particular game either. We in my group have any number of interesting recuring characters and places and things that have happened in other games but carry over into the next set of characters or events. This gives the whole world you are playing in a really good sense of consistency and also gives your players a chance to see the results of their characters hard won battles. Imainge a player who's character encounters a place cleared by an earlier character...or hears a story about someone they played years ago. It all adds to the fun and accomplishment of the players.

The last thing I will say (I know I have been going on forever) is that while you should not out and out try to kill your player's characters all the time, it should be dangerous for them. This game isn't about shiny, happy, safe things like watching a nice movie. The characters (and thier players) should feel the danger that being a werewolf is. If there isn't any danger to the characters, it will become boring and droll quickly. However if characters die off within two sessions of being created...that isn't any fun either.

Good luck and keep in touch with any more questions!

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